Weapon Adjustments & Balancing
We have implemented several strategic changes to the Weapon system to ensure a balanced and diverse meta. These updates focus on making different weapon types more viable, ensuring that every class has the firepower it needs to compete.
Below you will find the full analysis of these changes, including:
Stat Updates: Adjustments to P. Atk., M. Atk., and critical rates.
Special Abilities (SA): Changes or enhancements to weapon effects.
A Grade Weapons
Dragon Slayer: Critical Drain → Focus (Crit Chance +61)
Dark Legion's Edge: Rsk. Focus → Focus (Crit Chance +61)
Doom Crusher: Anger → Focus (Crit Chance +61)
Soul Bow: Cheap Shot → Focus (Crit Chance +64)
Dragon Grinder: Rsk. Evasion → Focus (Crit Chance +64)
Sirra's Blade: Critical Poison → Focus (Crit Chance +66)
Themis' Tongue: Magic Focus → Acumen (Cast Speed +15%)
Cabrio's Hand: Magic Silence → Acumen (Cast Speed +15%)
Sobekk's Hurricane: Critical Drain → Focus (Crit Chance +66)
Daimon Crystal: Acumen (Cast Speed +10%)
S Grade Weapons
Basalt Battlehammer: HP Drain → Haste (Attack Speed +7%)
Basalt Battlehammer: HP Regeneration → Focus (Crit Chance +84)
Dragon Hunter Axe: HP Drain → Haste (Attack Speed +7%)
Dragon Hunter Axe: HP Regeneration → Focus (Crit Chance +84)
Imperial Staff: MP Regeneration → Acumen (Cast Speed +10%)
Dynasty S80 Weapons
Dynasty Halberd: Light → Haste
Dynasty Cudgel: Anger → Haste
Dynasty Sword: Light → Haste
Dynasty Blade: Light → Haste
Dynasty Bagh: Rsk. Evasion → Health
Dynasty Mace: Acumen (10%)
Icarus S80 Weapons
Icarus Trident Light → Haste
Icarus Sawsword Light → Haste
Icarus Heavy Arms Light → Haste